
| Paul "Moe" Fleshute | e4m1 - e4m8 | J| Release here: GZDoom ( Zdoom compatible)Įpisode Hell: here is a Gzdoom version (compatible with Zdoom) of a 9 years old deleted pwad. Is enough powerfull to let you use it with great pleasure. So, as long as I don'tĮxperiment a wad made for Legacy: "Fully compatible", youįind it here, even if it's playable without any problem!!! Doom Legacy You'll miss the lightings, being one of the most important specialįeatures used for this conversion. Playing it with GZDoom is possible, perfectly. This pwad is using a bunch of special effects Won't be displayed, but the wads are working properly (fragglescriptįlesh, made for Doom Legacy. Perfectly (here, I think of Legacy using coronas lightings). They Some of those files are Zdoom compatibles, but I highly suggest to use Gzdoom, of course.Īre not GZDoom specific (they don't content GZDoom specificįeatures), but GZDoom is able to handle those wads more or less They were intended to be played with GZdoom, or Doom Legacy. On other hand, you shouldnt get angry so quick, what you could do its to ask to the moderator "what files of my wad have N64 rom data" or "what files make my wad look that would have N64 rom data" so you can fix that or explain that to the mod instead getting angry and whatnot, because that would get you losered when you can fix it.ĭont let yourself down, try to make things calm and clear.Wads compatibles with GZDoom and/or GZDoom specific. Oh also you should change the title of Gzdoom64 to Doom64 for Gzdoom, because its kinda misleading and sounds like its a new version of gzdoom. While gzdoom dont have those awesome gradient lights that Doom64 have, i find it quite nice that you managed to match the light of some maps with just colored sector (like the screen in staging area) however i dont like how some of the sky textures look in some level, for example the sky in the map "Void" (your screen with those 2 mancubus) the sky tile so much in vertical that looks kinda weird (and also i dont remember the void would have some kind of sky effect other than the fog. revenants and archviles stand out from other sprites because they dont match with the D64 darkstyle of monsters. i saw the pics in your website and i find it nice to be able to play doom64 levels in gzdoom (this just my personal opinion) but i dont think Doom2 sprites fits with doom64 sprites.
